Mario (Super Smash Bros. All Stars)

Mario — Skins

 * 1) Mario
 * 2) Metal Mario
 * 3) Cosmic Mario
 * 4) Doopliss

Mario — Moveset

 * Neutral Special: Fireball
 * Side Special: Cape
 * Up Special: Super Jump Punch
 * Down Special: Mario Tornado / Ground Pound
 * Guard Special: F.L.U.D.D.
 * Final Smash LV 1: Firebrand
 * Final Smash LV 2: Mario Finale
 * Final Smash LV 3: T-Rex
 * Smash Taunt: Cap Throw

Mario (Firebrand) — Moveset

 * Neutral Special: Fire Orb / Super Flame / Ultra Flame

Mario (T-Rex) — Moveset

 * Neutral Attack: Head Swing
 * Neutral Special: Dino Bite
 * Side Attack: Claw Attack
 * Side Special: Meteor Tackle
 * Up Attack: Primal Roar
 * Up Special: Prehistoric Breath
 * Down Attack: Tail Sweep
 * Down Special: Burial Leap

Cape
Description: "Whip out a cape to spin opponents around and reflect projectiles. You wear it around your neck for a limited time."


 * Up Special (ground): Flying Cape

Description: "Fly through the air in any upward direction."

Origin: Super Mario World


 * Up Special (mid-air): Floating Cape

Description: "Slows your descent. You can even change direction and attack while afloat."

Origin: Super Mario World

Mario Tornado / Ground Pound

 * Down Special (ground): Mario Tornado

Description: "Engulf opponents in a high-speed spin. Tap B while attacking to float up."

Origin: Super Smash Bros.


 * Down Special (mid-air): Ground Pound

Description: "Drop down and shake the ground. This causes nearby opponents to fall over."

Origin: Super Mario 64

F.L.U.D.D.

 * Neutral Special: Squirt Nozzle

Description: "Blasts opponents with water. It can be charged and aimed at an angle."

Origin: Super Mario Sunshine


 * Side Special: Turbo Nozzle

Description: "Blast forward and collide with enemies to send them flying."

Origin: Super Mario Sunshine


 * Up Special (ground): Rocket Nozzle

Description: "Take to the sky using jet propulsion. The direction of flight can be adjusted left or right."

Origin: Super Mario Sunshine


 * Up Special (mid-air): Hover Nozzle

Description: "Shoot a pressurized stream of water below to hover. Also damages opponents."

Origin: Super Mario Sunshine

Firebrand
Description: "Increases attack power by inflicting flame damage with all attacks for a limited time. You gain additional neutral specials after using this move."

Origin: Mario & Luigi: Superstar Saga

T-Rex
Description: "Toss Cappy onto a Tyrannosaurus Rex. You can't stay transformed for long, so wreak as much havoc as possible while you can."

Origin: Super Mario Odyssey

Cap Throw
Description: "Toss Cappy forward, who will stay in place until you retrieve him. If thrown near items, he will automatically collect them."

Origin: Super Mario Odyssey


 * Cap Jump

Description: "Jump on Cappy to gain additional height."

Origin: Super Mario Odyssey


 * Cap Capture

Description: "Anyone hit by Cappy will be possessed for a limited time; notably overruling their directional movement, and hitting the A button has them injury themselves. Captured opponents can resist by repeatedly tapping buttons."

Origin: Super Mario Odyssey

Fire Orb / Super Flame / Ultra Flame
Description: "Unleash fire balls that can be charged to cast Fire Orb, Super Flame, and Ultra Flame."


 * Neutral Special: Fire Orb

Description: "Throw a big ball of fire. Slow, but hits repeatedly before disappearing."

Origin: Super Mario RPG: Legend of the Seven Stars


 * Neutral Special: Super Flame

Description: "A more powerful version of Fire Orb. Holding down the B button increases damage and knockback."

Origin: Super Mario RPG: Legend of the Seven Stars


 * Neutral Special: Ultra Flame

Description: "Launch a great fiery blast. The blast spreads outward vertically as it travels.

Origin: Super Mario RPG: Legend of the Seven Stars