Mario (Rivals! Fighter's Destiny!)

Default Moveset
Neutral Special: Fireball / Fire Orb / Super Flame / Ultra Flame

Side Special: Firebrand

Up Special: Super Jump Punch

Down Special: Mario Tornado / Ground Pound

Guard Special: F.L.U.D.D.

Ultimate: Mega Mushroom

Customization
Neutral Special: Ice Ball

Neutral Special: Megavitamin

Side Special: Hammer Chop

Side Special: Hammer Throw

Side Special: Cap Throw

Up Special: Wing Cap

Up Special: Propeller Hat

Ultimate: Showstopper

Ultimate: T-Rex

Mario (T-Rex) Moveset
Neutral Attack: Head Swing

Neutral Attack x2: Head Bash

Up Attack: Roar

Down Attack: Stomp

Neutral Special: Chomp

Fireball / Fire Orb / Super Flame / Ultra Flame
Fireball

Throw a fireball that bounces on the ground. Gains power when charged.

Fire Orb

Throws a big ball of fire. Slow but hits repeatedly before disappearing.

Super Flame

Release a series of large fireballs at the opponent. Tap repeatedly to maximize damage.

Ultra Flame

Unleash a devastating torrent of fire that spreads vertically.

Firebrand
Conjure a fireball in your hand by tapping repeatedly. When performed successfully, all attacks deal fire damage. Failure will result in Mario scorching himself.

Mario Tornado / Ground Pound
Mario Tornado

Spin at a high speed, catching foes in the attack. Repeated presses causes him to float and move a bit.

Ground Pound

When performed in the air, Mario's down special is the Ground Pound. Drop down and shake the ground, causing nearby opponents to fall over.

F.L.U.D.D.
Squirt Nozzle

Press the special button once to prime, then again to shoot water that pushes foes. No damage.

Rocket Nozzle

Press the special button once to prime, then jump to soar into the sky.

Turbo Nozzle

Press and hold the button to blast forward with a pressurized stream of water upwards.

Hover Nozzle

When performed in the air, this nozzle allows Mario to hover in the air for four seconds.

Hammer Chop
Swings his hammer to inflict damage. Results may vary.

Iron Hammer

The basic hammer attack. 50% chance.

Squeaky Mallet

This hammer does no damage, however it reverse the enemies controls for one second. 15% chance.

Head Rattle

Puts enemies to sleep upon usage. 10% chance.

Fire Drive

Burns enemies upon usage. 10% chance.

Ice Smash

Freezes enemies upon usage. 10% chance.

Quake Hammer

Release a shockwave that sends enemies flying. 5% chance.

Hammer Throw
Deal damage by tossing Mario's hammer. Hold down the special button to set the angle, and release to complete the attack.

Cap Throw
Throw Cappy at a target to perform several actions; including hitting or capturing enemies, collecting items, and jumping on Cappy to gain additional height.

Cap Jump

This move allows Mario to throw Cappy, who will stay in place if the button is held. He can then be used as a spring by anyone.

Cap Capture

This move allows Mario to throw Cappy, who will immobilize enemies if they are hit. Mario is able to take control of captured enemies; notably overruling their directional movement, and hitting the attack button has them injury themselves. Captured opponents can resist by repeatedly tapping buttons to force Mario out of their body. Does not work on bosses.