Samus Aran / Zero Suit Samus (Super Smash Bros. All Stars)

Samus Aran — Moveset

 * Neutral Special: Charge Combo
 * Side Special: Missile
 * Up Special: Screw Attack
 * Down Special: Wave Beam
 * Guard Special: Morph Ball
 * Final Smash LV 1: Diffusion Missile
 * Final Smash LV 2: Nova Beam
 * Final Smash LV 3: Omega Cannon
 * Smash Taunt: Deactivate Suit

Zero Suit Samus — Moveset

 * Neutral Special: Blast Shot
 * Side Special: Plasma Whip
 * Up Special: Plasma Wire
 * Down Special: Flip Jump
 * Guard Special: Paralyzer
 * Smash Taunt: Activate Suit

Charge Combo
Description: "Hold B to prompt a weapon menu above your head and tilt the control stick up or down to highlight the desired weapon. To choose a weapon, press the button again. You are vulnerable while picking a weapon. Tap B to use your last weapon."


 * Neutral Special 1: Ice Beam

Description: "Fire a potent beam that has the power to freeze most enemies."

Origin: Metroid


 * Side Smash 1: Ice Spreader

Description: "Hold A to release a powerful, homing blast of ice that explodes, spreading over all opponents and the surrounding area."

Origin: Metroid Prime


 * Neutral Special 2: Plasma Beam

Description: "A thin ray capable of piercing multiple opponents. Mash B to fire multiple smaller shots."

Origin: Metroid II: Return of Samus


 * Side Smash 2: Flamethrower

Description: "Hold A to fire a continuous beam of fiery plasma."

Origin: Metroid Prime


 * Neutral Special 3: Dark Beam

Description: "Fires a blast of shadow energy capable of stunning opponents."

Origin: Metroid Prime 2: Echoes


 * Neutral Special 3 + Left Tilt: Entangler

Description: "Tilt the control stick to the left to immobilize opponents in dark goo."

Origin: Metroid Prime 2: Echoes


 * Side Smash 3: Darkburst

Description: "Hold A to create a mini black hole that draws nearby opponents in."

Origin: Metroid Prime 2: Echoes


 * Neutral Special 4: Light Beam

Description: "A thin ray capable of piercing multiple opponents. 50% chance of setting them on fire."

Origin: Metroid Prime 2: Echoes


 * Neutral Special 4 + Left Tilt: Lightblast

Description: "Tilt the control stick to the left to send multiple white-hot sphere of energy."

Origin: Metroid Prime 2: Echoes


 * Side Smash 4: Sunburst

Description: "Hold A to shoot a gigantic white-hot sphere of energy that'll lock-on opponents and incinerate them."

Origin: Metroid Prime 2: Echoes


 * Neutral Special 5: Annihilator Beam

Description: "A beam powered by light and dark energy. Each shot auto-locks onto opponents. Careful, this weapon uses your health as ammo."

Origin: Metroid Prime 2: Echoes


 * Neutral Special 5 + Left Tilt: Disruptor

Description: "Tilt the control stick to the left to send a spiraling ball of energy. It doesn't lock-on, but it has a large blast radius."

Origin: Metroid Prime 2: Echoes


 * Side Smash 5: Sonic Boom

Description: "Hold A to produce a rift in space, damaging opponents near the vicinity and fatally injuring those directly hit. As a consequence, you lose 50 health"

Origin: Metroid Prime 2: Echoes

Missile

 * Side Special 1: Missile

Description: "Release a homing missile."

Origin: Metroid


 * Side Special 1: Super Missile

Description: "Hold B to launch a stronger missile that creates a massive explosion on contact."

Origin: Super Metroid

Wave Beam

 * Down Special 1: Wave Beam

Description: "A energy bolt that moves forward in a helical manner and passed through walls."

Origin: Metroid


 * Side Special 1: Wavebuster

Description: "Hold B to fires a constant stream of electricity, paralyzing opponents completely."

Origin: Metroid Prime

Morph Ball

 * Neutral Special: Bomb Drop

Description: "Drops a bomb while in Morph Ball form."

Origin: Super Metroid


 * Neutral Special: Five-Bomb Drop

Description: "Hold B to drop five bombs while rolling back."

Origin: Super Metroid


 * Side Special: Boost Ball

Description: "Hold the B button to charge up, and release to get a boost of speed."

Origin: Metroid Prime


 * Up Special: Spring Ball

Description: "Jump up while in Morph Ball form"

Origin: Metroid II: Return of Samus


 * Up Special: Spider Ball

Description: "When used near magnetic surfaces, you cling to them."

Origin: Metroid II: Return of Samus


 * Down Special: Bomb Jump

Description: "Lay down a bomb while in Morph Ball form and detonate it. Flies upwards if hit by the explosion."

Origin: Metroid